Still in the "we needed to do this earlier"-mood, we've uploaded an higher-than-youtube-quality version of the screencast. Grab it here!.
posted at 2008-04-19 13:28:23
Ok, we might not be updating the site that often, we've courses to attend and exams to do! By the way, the project is not dead, we're just a lil' more busy than the famous 36 hours =). However, we've uploaded some photos took while we we're coding! Enjoy!
posted at 2008-04-17 18:36:21
Siamo soddisfatti di aver raggiunto il nostro obbiettivo. Abbiamo un applicazione ludica funzionante e completa nelle sue componenti. Limitazioni tecniche dovute all'utilizzo delle SDK (ancora in beta, che abbiamo scoperto, ainoi, essere afflitto da diversi bug) come la mancanza delle opengl e della possibilità di caricare le applicazioni sulla periferica.
Abbiamo sviluppato un gioco 2d, ne mostriamo il suo funzionamento nel video:
Video su Google Video. (uploaderemo una versione ad alta risoluzione fateci riposa' =)
Lo sviluppo dell'applicazione, come preventivato, non ci ha permesso di progettare e testare livelli particolarmente accattivanti e giocabili. L'applicazione richiede un operazione di tuning sul versante della giocabilità.
Il livello presente mostra le feature e le potenzialità dell'applicazione.
Siamo orgogliosi del nostro lavoro, molto stanchi ma felici di essere stati seguiti da così tante persone (~3000 contatti) da tutto il mondo.
Nei prossimi giorni (dopo esserci riposati) continueremo a fornire materiale e news sul futuro dell'applicazione.
Ringraziamo DataPort per averci fornito l'iMac.
EuroKebab per il (farcitissimo) cibo.
i coiquilini di Antonio per l'ospitalità, tutti quelli che sono passati a trovarci e last but not least Mauro Giannandrea per il supporto hardware (ottima webcam :D).
The english translation will follow soon, let us rest a lil bit =)
posted at 2008-04-06 23:21:50
Complete. You want to see the app in action (but no in its full glory)? Well, wait for a rolling demo on Youtube in the next hour. Then, write, comment, blame us. And more important: spread the word! We'll write a summary to everyone who wants to know every detail of this crazy marathon :)
posted at 2008-04-06 22:00:10
Graphics complete (except for the app icon). Time for a fast debug session!
posted at 2008-04-06 20:46:29

Thanks to the BatMan now we know how to manage collision effects. As you can see by our YouTube Videos, we are smoothing globules movements. Now we work on cholesterol.
posted at 2008-04-06 18:32:33
Our heroes are struggling on putting Fat pieces into the game. meanwhile thery' re dying for hunger and sleep. The solution? a big "italian Spaghettata" with spagetti alla carbonara (at least they' re putting fat into their body :)
posted at 2008-04-06 17:33:47
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A Screenshot demostrating our work on menu. (no the reflection si not real. No OpenGL, remember?)
posted at 2008-04-06 14:10:21
When you try to upload a video on iTube
posted at 2008-04-06 13:57:44
Development is in advanced stage, so advanced that now we have the first deprecated function.
posted at 2008-04-06 13:57:36
Just when i had lost all my hopes, we're finding strange workarounds to all the quirks in the SDK. I'm gonna hate the word "beta" for ever. And i think i'll not be the only one here.
posted at 2008-04-06 10:30:30
background, globule and ship. As you can see, the mouse (aka the finger) trace a path, then the ship follow it. Weird Movements of the globule
posted at 2008-04-06 09:49:07
After a four hours long fight with Core Animation on iPhone, i won.
posted at 2008-04-06 05:11:08
Look at this sliding background test. Then merge it with the previous clip. Not so simple, but not impossible. Maybe.
posted at 2008-04-06 05:06:17
Here's the truth: The iPhone SDK is buggy and lack of documentation. We need to know more informations about CA KeyFrame Animation. Every suggestion can be precious. Contact us (36hoursdeveloping@gmail.com using gmail/gtalk/jabber/etc ) if you can help. Thanks ^__^
posted at 2008-04-06 04:09:44
I have no more right arm, Luca has acquired a new powerful skill: sleeping development. Willy doesn't breathe anymore. Stefano is looking to a place in the n-th dimension. Old songs and anime citations are in the air. Good Work time.
posted at 2008-04-06 03:35:24

This is a graphic sample. A ship, a vein. What a lovely image.
posted at 2008-04-06 01:42:51
My second batch of troubles is caused by Math. Bleah! Where's my "trigonometry for dummies" copy? after that much coding i'm not really into it.
posted at 2008-04-06 00:39:25
Stefano going to the toilet. Fourth time
posted at 2008-04-05 23:58:35
first signs of mental desease from our heroes. Stay Tuned for updates
posted at 2008-04-05 23:39:27
A smaple taken two hours ago: see it on youtube
posted at 2008-04-05 23:14:18
We brake up the wall of problems and we're going straight on to the cash of the supermarket with all the stuff we need for our recipe!! I hope we'll have enough money!!
posted at 2008-04-05 21:22:56
Stefano going to the toilet. Third time
posted at 2008-04-05 21:15:44
Ok, we're sorry, you right! There are a lot of things in todo-list...and our Pr has died! =)
For now the status is... null. =)
We've made some tests about all needed api, and we drop some of them. Those tests are very poor: a pair of crossing square. Because of this we didn't published screenshoot...it's about a work day and we get only two scary moving rectangles. =)
Now we're fixing main actor movements, and resolving some technical bugs! Grafic side: Leo is working on firsts pictures, very good for now. Spaceship almost ready! Screenshot incoming! =)
Going back to code. =)
posted at 2008-04-05 20:30:44
Guest star: Marco!
posted at 2008-04-05 20:03:00
Yeah, solved!! Now leo is working on the graphics, vasca and luca are doing touchy input stuff!!
posted at 2008-04-05 19:09:26
Having our first troubles, we're doing the collision detection stuff. I want to get the pixel value from a CGImage, sigh... it seems i have to copy the buffer in-memory back from the vram
posted at 2008-04-05 18:06:07
1 Thousand visits. Wow.
posted at 2008-04-05 17:51:37
posted at 2008-04-05 17:04:41

Japan Rules. Again, arigato guys. Use Jabber/Gtalk/Gmail to contact us at 36hoursdeveloping@gmail.com
posted at 2008-04-05 15:50:38
Due to girlfriend call, Leo wants EVEN MORE TIME to finish the forum-feedback site! damn
posted at 2008-04-05 15:28:35
Stefano going to the toilet. Second time
posted at 2008-04-05 15:22:11
As you may know, due to SDK restricions (aka: OpenGL not usable), we can draw (fake)3d stuff only using quartz. So, we are developing a vertical/horizontal scrolled based game. Now we know how to load and move PNG images, handle gestures and related events.
posted at 2008-04-05 13:22:52
Pasta!
posted at 2008-04-05 12:45:01

thanks, japan people :)
posted at 2008-04-05 12:15:06
We decide for a simple game, so Stefano is writing the concept history
posted at 2008-04-05 12:00:37
Luca is going to prepare our lunch
posted at 2008-04-05 12:00:33
Mail From: G.F.M. -- Ci sono donne (A.) che si lamentano del fatto che programmate troppo casti!!! E' richiesto un perizoma leopardato alla Cinzia!Io non c'entro nulla!
posted at 2008-04-05 11:40:29
Stefano going to the toilet. First time
posted at 2008-04-05 11:05:14
Sounds on streaming are not available at this moment. Maybe next hours.
posted at 2008-04-05 11:02:12
Studying and creating some samples. The iPhone permit us to manage every touch event, so, we're trying some of these features
posted at 2008-04-05 10:55:59
We're starting right now to coding. Good Luck to us! While i try to complete our minimalistic forum, you can contact us using gmail/gtalk. Write to 36hoursdeveloping@gmail.com
posted at 2008-04-05 09:56:17
Ok. We have a clean room. We have a brilliant iMac, two MacBook and a PC (what?!?). The organization takes more time than we have expected, so the kickstart will be at 10:00 AM CEST instead of 9:00 AM CEST. We are now working (question: why now? answer: Examinations time!) to complete the site, open a simple forum and other rubbish. See you soon!
posted at 2008-04-05 01:02:36
34 hours left to start. If you want to kill time waiting for the begin, read our interview at Punto Informatico
posted at 2008-04-04 00:36:45
New section 'The idea'. Check if you like it!
posted at 2008-03-25 03:36:45
Improved site's style. Again, thanks to python and friends we now have a simple post generator. Stay tuned for updates
posted at 2008-03-19 15:56:24
Welcome to 36hoursdeveloping. Site is just born and now is growing. Please be patient and stay tuned for updates.
posted at 2008-03-19 14:47:01